Hello! I’m a PhD student at Queen Mary University of London studying the relationship between well-being and video game play. I look at this in terms of both quantity and quality of play.
More specifically, I’m interested in how satisfaction and frustration of basic psychological needs might explain both the positive and negative relationships people can have with video games. Why are games sometimes frustrating in a “good” way, and other times in a “bad” one? What causes people to persist through frustrating gaming moments, to their benefit or detriment? I hope that answering qustions like these can help players/parents, clinicians, and developers to understand the active ingredients of healthy gaming.
I am the UK Reproducibility Network Local Network Lead at QMUL, and am involved in science reform/open science advocacy and training, as well as meta-scientific research (when I have the time).
I’m always on the lookout for opportunities to collaborate on interesting projects, so if any of your interests align with mine, please get in touch! I’d be delighted to speak with you.
PhD, CDT in Intelligent Games and Game Intelligence, 2019-present
Queen Mary University of London
MPhil, Theoretical and Applied Linguistics, 2018
University of Cambridge
BS, Linguistics and Environmental Studies, 2016
Process | Analyze | Visualize
Ideate | Build | Test | Evaluate
Thematic analysis and grounded theory
I’ve only been doing this for a little while, so this is all there is so far! Check back soon for more :)