Hello! I’m a PhD researcher at Queen Mary University of London studying the complex relationships between well-being and video gaming, in terms of both quantity and quality of play.

I’m also committed to making psychological research on games more trustworthy and rigorous. I’m heavily involved in open science advocacy, training, and meta-scientific research. I serve on the QMUL Research Integrity Committee and as the Local Network Lead for the UK Reproducibility Network.

I’m supervised by a delightful team: Prof Sebastian Deterding, Dr David Zendle, and Dr Laurissa Tokarchuk.

I’m always on the lookout for people with similar interests and opportunities to discuss the latest developments in my field—if you’d like to discuss my work, collaboration opportunities, or anything else, please do get in touch!

CV

Skills

Inferential Statistics in R

Process | Analyze | Visualize

Open Research

Open data/materials/code | Registered reports
Synthetic data | Team science

(Games) User Research

Digital trace data | Surveys | Engagement

Game Design

Ideate | Build | Test | Evaluate
Development in Unity (C#)

Motivational Psychology

Self-determination theory | Intrinsic vs extrinsic motivation

Qualitative Methods

Thematic analysis | Grounded theory

Background

Interests
  • Video game play
  • Self-report vs “digital trace” play measures
  • Dysregulated (disordered) gaming
  • Self-determination theory
  • Psychometrics
  • Open research
Education
  • PhD, CDT in Intelligent Games and Game Intelligence

    Queen Mary University of London

    2019–present

  • MPhil, Theoretical and Applied Linguistics

    University of Cambridge

    2018

  • BS, Linguistics and Environmental Studies

    Tulane University

    2016

Publications

For a complete and up-to-date list of publications, check out my Google Scholar.

(2022). Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network. Preprint.

Preprint OSF data

(2022). Response to Xiao et al.: If everything is a loot box, nothing is. Addiction.

Publisher (open access)