Hello! I’m a PhD student at Queen Mary University of London studying the satisfaction and, increasingly, frustration of basic psychological needs in video games. My focus is on how the interaction of personality, contextual, and game design factors can affect player experience and the longer-term psychosocial outcomes of game play.
More broadly, I’m interested in how basic needs might be used to explain both the positive and negative relationships people can have with video games. My work seeks to support clinicians in understanding dysregulated gaming and its status as a diagnostic category, to provide parents and gamers with strategies that help them to regulate their gaming in a healthy way, and to inform game design that promotes harmonious engagement and the well-being of players.
I’m always on the lookout for opportunities to collaborate on interesting projects, so if any of your interests align with mine, please get in touch! I’d be delighted to speak with you.
PhD, CDT in Intelligent Games and Game Intelligence, 2019-present
Queen Mary University of London
MPhil, Theoretical and Applied Linguistics, 2018
University of Cambridge
BS, Linguistics and Environmental Studies, 2016
Process | Analyze | Visualize
Ideate | Build | Test | Evaluate
Thematic analysis and grounded theory
I’ve only been doing this for a little while, so this is all there is so far! Check back soon for more :)