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Basic Needs in Games Scale (BANGS)
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‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
Psychological need frustration—experiences like failure, loneliness, or coercion—is emerging as a promising explanation for why people …
Nick Ballou
,
Sebastian Deterding
Publisher Version
Preprint
Data
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns
Do people use games to cope with adverse life events and crises? Research informed by self-determination theory proposes that people …
Nick Ballou
,
Sebastian Deterding
,
Ioanna Iacovides
,
Laura Helsby
Open Access
Publisher Version
Data
Self-Determination Theory in HCI : Shaping a Research Agenda
Self-determination theory (SDT) has become one of the most frequently used and well-validated theories used in HCI research, modelling …
Nick Ballou
,
Sebastian Deterding
,
April Tyack
,
Elisa Mekler
,
Rafael A Calvo
,
Dorian Peters
,
Gabriela Villalobos Zúñiga
,
Selen Türkay
Open Access
Publisher Version
Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality
Modern immersive virtual reality (IVR) often uses embodied con- trollers for interacting with virtual objects. However, it is not clear …
Jack Ratcliffe
,
Nick Ballou
,
Laurissa Tokarchuk
Open Access
Publisher Version
Not Very Effective: Validity Issues of the Effectance in Games Scale
Effectance—the basic positive experience of causing effects—provides a promising explanation for the enjoyment derived from novel …
Nick Ballou
,
Heiko Breitsohl
,
Dominic Kao
,
Kathrin Gerling
,
Sebastian Deterding
Open Access
Publisher Version
Data
Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
Within the wider open science reform movement, HCI researchers are actively debating how to foster transparency in their own field. …
Nick Ballou
,
Vivek Warriar
,
Sebastian Deterding
Open Access
Publisher Version
Data
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